1/14/2024 0 Comments Star dance wildermyth![]() Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon. All heroes die someday… but you get to hold on to your favorites.Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.They age, transform, fall in love, disagree, and make harrowing sacrifices. Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game.Where does your myth lead? Come help us uncover it! Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling. Combat unexpected threats and strange monsters across interactive battlefields. Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward. But after a legacy recycle or two when you select the skills that benefit wolf mode and you build around that new concept, suddenly it comes alive and is much more powerful.Wildermyth is a character-driven, procedurally-generated tactical RPG. ![]() If you've been building a hunter around being an excellent bow user and doing great long range damage.wolf form sucks. I think the biggest problem that I have is how conflicting your previous abilities are when doing transformations. And I don't like skeletal at all because of how limiting it is. I don't like legs that reduce speed for example. I admit that there are some transformations that don't seem to be good, and are especially bad for certain classes. 3/4 celestials are pretty awesome for any class. On top of that, he has like a 9 movement, so he can always position himself to make the most of his actions.Ī crow head at a minimum is great for the swift attack. If nothing nearby is alive, toss a quellmoss that does 4 poison damage to multiple enemies. ![]() So if stuff nearby is still alive, frenzy again. If I get a melee kill, I get another action. Follow that with a frenzy attack making three high damage attacks. My fully transformed wolf hunter is probably the strongest character I have by a long shot. There are some other things I could mention as well, but hopefully this provides some insight into why it's not a cut-and-dry rule. The only characters I'd never transform arms on are archers, as bows are significantly better than crossbows. It's very rare that wielding a 2H melee weapon is superior to a 1H weapon. Some transformations like Celestial, Elmsoul, Child of the Hills, or Flamesoul get particularly potent replacement skills to justify the lost weapon.ĭon't underestimate the value of not having to upgrade a weapon throughout the campaign with resources! I have a Warrior I use regularly on WL+CiS which leans into Child of the Hills, and her armor is the only thing I ever have to pay to upgrade, which lets me ramp strength across the rest of the team much faster. Skeletal transformation comes with the Oldwane Dagger baked into an arm, which substitutes for a normal weapon. That said, virtually all optimized builds do still want at least 1 hand available for a weapon, though there are some notable exceptions and commentary: ![]() If you're looking to min/max for high difficulties (which it sounds like from your post), then transformations are actually a very important part of that to optimize your action economy.
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